
You can create any number of subgroups.Ĭlick the Delete icon in this panel, or right-click a Pose Interpolator node name and select Delete to delete the selected Pose Interpolator node(s) or group(s) of Pose Interpolator nodes. Group : Select PI nodes in the panel, then click this icon to create a group containing them.
#THE KLUB 17 POSE EDIT TUTORIAL DRIVER#
Right-click a Pose Interpolator node name to open a contextual menu with these commands: Select Drivers, Show Advanced Settings, Show Driver Settings, Attributes (opens the Attribute Editor for the pose interpolator), Export, Group, Mirror, Rename, and Delete. You can also drag one Pose Interpolator node and drop it onto another one to group them, or drag a Pose Interpolator node into an empty area to remove it from the group. Right-click a Pose Interpolator node and choose Rename to give it a new name.ĭrag and drop the Pose Interpolator nodes in the tree to change their order.

Select a Pose Interpolator node to display all poses created for this node in the Poses panel on the right.īy default, the PI node name is the joint name with a "_poseInterpolator" suffix.
#THE KLUB 17 POSE EDIT TUTORIAL SKIN#
Lists the Pose Interpolator nodes you have created for the joints on a character's skin mesh. If you want to set options before creating the Pose Interpolator node, choose Poses > Create Pose Interpolator >. You can also right-click in an empty area of the Pose Editor and choose Create Pose Interpolator. Select a skinned character's joint you want to track for pose interpolation and click this icon to create a Pose Interpolator (PI) node. See below for a list of all menu commands in the Pose Editor.

Let's say you move the model's hand up and down a couple of times, setting keyframes in the timeline as you go.īy default, we will see smooth interpolation between the keyframes. Only items linked to 'interactive' targets will be animated by this loop and at the same time override all other animations on those targets.īasic Interactive Pose tutorial: The Key Editor See the Interactive pose tutorial for a demonstration. This is a special loop that will play as soon as a user interacts with a person or sets the speed slider above zero within the game. Then everything will start over with the Normal Loop. It will be played at least once, but if by chance you get a multiorgasm, it will be looped.Īfter the orgasm, the cooldown loop will be played until excitement reaches a certain level. When a person reaches an orgasm and this loop exists (you don't have to create one), this loop will be played. This is the loop which is played initially, up to the point where a person reaches his/her orgasm. Just be careful not to overlap the different loop sections. So, for example you could set the end of the Normal Loop to the end of section 3 and cramp the remaining loops into section 4. In Interactive Mode the 4 sections are initially setup to contain the 4 different loops.īy rightclicking in the timeline you can set the Start/End of each individual loop.
